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COLD
03-14-2007, 10:54 AM
The M.U.G.E.N. is a program for Windows and Linux more like a game ... start the exe and run but the unique of it is that you can create your own characters, stages, sounds, movements, super movements, magic blasts, views of the characters even fatalitis :D it is the Fighting Gamers DREAM ...
DL from here : http://www.mugenation.com/index.php/cat=programmi
download the : Mugen v14.04.2001 ; Mugen Caracter Maker ; Stage Editor ; Cmd Editor ; Font Editor and Sounds Good

Here is little info :

How to add new chars to the select screen:
Unzip your character into a new directory under chars/. Note the name of of the character's .def file.
Now open data/select.def. In the [Characters] group at thetop, add a line that looks like: mydir/player.def, stages/stage.def. mydir should be the directory you placed the character files in, and player.def should be the player's .def file. stage.def should be the name of the player's stage. If you do not specify a stage, it will be randomly chosen in the game. The comments in select.def have additional information.
If your player's .def file name and directory name are the same (for instance, the directory is kiwi/ and the .def file is kiwi.def), then you can just enter kiwi instead of kiwi/kiwi.def.
Like many of the other files, select.def is a text file. If you are using Windows to open the file, choose a text editor such as Notepad when prompted.

How to increase the number of slots in the char select screen :
Open up data/system.def using a text editor, and look at the [Select Info] group. Increase the value of rows and columns to create more slots for additional characters.
You may need to adjust the pos parameter to place the newly-sized boxes correctly on the screen. A value of 0,0 represents the upper-left corner, and 319,239 is the lower-right.

How to get rid of the numbers and letters at the bottom of the screen :
Those "numbers and letters" are the debug information for a character. Press Ctrl-D until it goes away or for a more permanent fix, open data/mugen.cfg and in the [Debug] group, change Debug = 1 to Debug = 0.

How to enable the gamepad :
This can be done from the input configuration screen available under Options. Simply choose which player you want to use the joystick, then choose the appropriate joystick type for that player. The joystick should then be initialized and you can configure the buttons for it.
If your joystick isn't initialized properly, save your options and then restart MUGEN. If that still doesn't work, then open up the data/mugen.cfg and find the [Input] group. Change the setting for P1.Joystick.type or P2.Joystick.type to the appropriate number as indicated in the comments.

How to use force feedback with input device :
No force feedback is currently supported.

How to make a stage and its background :
You need a .def and an .sff in the stages/ directory. stages/stage0.def has some comments on how to make a background.

How to add music to the stage :

Edit the .def file for the stage, and go to [Music]. For bgmusic, put in the name of the .midi, .mod (also .s3m) or .mp3 file. For example, if you have music.mp3 in the sound/ directory, the line should read: bgmusic = sound/music.mp3How to add music to the title, select and VS screen :Open data/system.def with a text editor, and look under [Music].
Add the filename of the .mp3, .midi or .mod file to the appropriate lines.

How to switch the sounds fot the hits and announcers :

You'll need to build your own fight.snd and common.snd and place it in a
subdirectory under data/. You will need to copy data/system.def into that subdirectory,
and edit it if necessary. To run with your new system.def, you will need to use the -r switch at the command line.
For example, if you put the new files in data/mymotif, then type: mugen -r mymotifto use your new motif. See readme.txt for more on custom motifs.

How to change the graphics for supers and hit sparks and life bars :
You'll need to create your own fightfx.sff and fightfx.air in a
subdirectory under data/. See the previous question about how to use
your custom motifs.

How to change title screen and char select graphics :
All the files we use are under the data/ directory. If you would like to
use your own, you will need to make a copy those files in a subdirectory
under data/, and edit the necessary files. For example, you will need to
edit system.def to customize the title screen, and supply the the work
files we used to make the default motif is available on our web page.
See readme.txt for more on custom motifs.


Now I'm DL the Ultimate version of the game create by the most devoted dudes it's 4GB big and it has 800 characters and 50 stages if some one is
interested PM me :)

magneto69
03-26-2007, 08:31 PM
nice post, but i think everyone already knows about mugen

Jeff_ZN
03-27-2007, 12:26 AM
dude mags you're back!!!!! what's up?!?!!??!!?!?

isn't there another Mugen thread somewhere... i know this cause i was talking about nekkid Shermie....